Final Cut Pro X Logic Effects - PlatinumVerb Output Parameters

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PlatinumVerb Output Parameters

The PlatinumVerb offers the following Output parameters:

Dry slider and field: Controls the amount of the original signal.

Wet slider and field: Controls the amount of the effect signal.


Chapter 6

Spaces Effects

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Space Designer is a convolution reverb effect. You can use it to place your audio signals
in exceptionally realistic recreations of real-world acoustic environments.

Space Designer generates reverb by convolving, or combining, an audio signal with an
impulse response (IR) reverb sample. An impulse response is a recording of a room’s
reverb characteristics—or, to be more precise, a recording of all reflections in a given
room, following an initial signal spike. The actual impulse response file is a standard audio

To understand how this works, imagine a situation where Space Designer is used on a
vocal clip. An IR recorded in an actual opera house is loaded into Space Designer. This IR
is convolved with your vocal clip, placing the singer inside the opera house.

Convolution can be used to place your audio signal inside any space, including a speaker
cabinet, a plastic toy, a cardboard box, and so on. All you need is an IR recording of the

In addition to loading impulse responses, Space Designer includes an on-board impulse
response synthesis facility. This enables you to create completely unique effects, particularly
when the synthesized IR doesn’t represent a real space.

Space Designer also offers features such as envelopes, filters, EQ, and stereo/surround
balance controls, which provide precise control over the dynamics, timbre, and length
of the reverberation.

Space Designer can operate as a mono, stereo, true stereo (meaning each channel is
processed discretely), or surround effect.

This chapter covers the following:

Getting to Know the Space Designer Interface

(p. 104)

Working with Space Designer’s Impulse Response Parameters

(p. 105)

Working with Space Designer’s Envelope and EQ Parameters

(p. 109)

Working with Space Designer’s Filter

(p. 115)

Working with Space Designer’s Global Parameters

(p. 117)